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Film Features Film/TV

NOW PLAYING: Fantastical Visions

The week of May 17-23 at the movies offers lots of fun choices, including the premiere of a film I’ve been most excited about for months:

I Saw The TV Glow

Jane Schoenbrun’s psychological horror about teenage fandom is already being hailed as one of the best movies of the year. Owen (Justice Smith) bonds with Maddy (Brigette Lundy-Paine) over their mutual love for the YA series The Pink Opaque. Years later, with adulthood’s problems pressing down, Maddy reappears in Owen’s life, telling him they can escape into the fictional world of the show — but there’s a price to pay for a permanent trip to TV land. 

IF

Young Elizabeth (Cailey Fleming) has an imaginary friend named Blossom (Phoebe Waller-Bridge) that only she can see. The catch is, she can also see other kids’ imaginary friends, including the ones whom their companions outgrew. Her neighbor Cal (Ryan Reynolds) has the same ability, and together they try to reunite the abandoned Imaginary Friends (IFs) with their former kids. This live action/animated hybrid features a huge cast of voices, including Steve Carell, Emily Blunt, Matt Damon, Maya Rudolph, Jon Stewart, George Clooney, Bradley Cooper, and, in his final role, the late Louis Gossett, Jr.

Back to Black 

Marisa Abela stars in this biopic of singer Amy Winehouse, who scored major hits in the 00’s and set the record for the most Grammys won in one night. Director Sam Taylor-Johnson tries to separate the tabloid hype from the real person, who died in 2011 at age 27. 

The Blue Angels

This new documentary takes IMAX back to its roots as the biggest documentary format. The U.S. Navy’s aviation demonstration team features some of the best pilots in the world. The film gets up close and personal with them, as they get up close and personal with each other while flying F-18s at 300 mph.

Flash Gordon

The Time Warp Drive-In returns for May with the theme Weird Realms. It’s three sci-fi movies from the ’80s that feature extreme visuals unlike anything else ever filmed. In the early 1970s, after George Lucas had a major hit with American Graffiti, he wanted to do a remake of Flash Gordon, which had started as a comic strip before being adapted into one of the original sci-fi serials in the late 1930s. Italian producer Dino De Laurentiis refused to sell him the movie rights to Flash Gordon, which he had purchased on the cheap years before, so Lucas decided to do his own version. That became Star Wars, and you may have heard of it. After Lucas struck gold, De Laurentiis decided to finally exercise his option. His Flash Gordon, which featured visuals inspired by the classic comics, didn’t impress sci-fi audiences upon its 1980 release, but has proven to be hugely influential in the superhero movie era. The best parts of the film are the Queen soundtrack and Max von Sydow (who once played Jesus) chewing the scenery as Ming the Merciless. To be fair, there’s a lot of scenery to chew on.

The second film on the Time Warp bill is The Dark Crystal. Muppet master Jim Henson considered this film his masterpiece, and the puppetry work is unparalleled in film history. If you’re only familiar with the story through the Netflix prequel series (which was also excellent), this is the perfect opportunity to experience the majesty of the original.

The final Time Warp film was Ridley Scott’s follow-up to Blade Runner. Legend has it that the unicorn shots in Blade Runner were actually Scott using that film’s budget to shoot test footage for Legend. A really young Tom Cruise stars with Mia Sara in this high fantasy adventure. Again, the best part of the film is the villain. Tim Curry absolutely slays as Darkness, while sporting one of the best devil costumes ever put to film.

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Film Features Film/TV

Dungeons & Dragons: Honor Among Thieves

In the 50 years since Gary Gygax and Dave Arneson’s first gaming session in a Lake Geneva, Wisconsin basement, Dungeons & Dragons has gone from weird niche hobby to Satanic plot to widely influential pillar of popular culture. Game concepts like hit points, character classes, and alignment which underlie everything from Final Fantasy to Grand Theft Auto began with D&D. Now in its fifth edition, the game is more popular than ever; current owners Wizards of the Coast estimates there are more than 50 million players worldwide. 

D&D has evolved over the years. Coming from the tradition of H.G. Wells’ Little Wars and military tabletop training exercises, Gygax and Arneson were mostly concerned with creating a set of rules for simulating medieval combat and magic. In 1980, The Straight Dope described D&D as “a game that combines the charm of a Pentagon briefing with the excitement of double-entry bookkeeping.” 

But what most players found fascinating was creating characters and participating in derring-do. D&D 5E and other contemporary role playing games like Stars Without Number are primarily story creation engines. A typical D&D game in 2023 is equal parts improv theater and group problem-solving exercise — a game of craps with a plot. 

Hugh Grant as Forge the Lord of Neverwinter. (Courtesy Paramount Pictures)

The setting that Gygax and company envisioned for their game was a mix of real details from the Middle Ages (Gygax had a peculiar obsession with halberds) and Romantic and fantasy literature from Ivanhoe to The Eternal Champion. Knights and kings rub shoulders with wizards and griffons. A part of the game’s appeal is that everyone can create their own fantasy stories, but in practice, the characters and plots created rarely rise to the majesty of Tolkien or exhibit the moral clarity of Le Guin. But so what? The important part is, you’re the one who gets to make the choices, reap the rewards, and suffer the consequences. 

D&D was catapulted into the mainstream when Eliot played it in E.T.: The Extra Terrestrial, but four previous attempts to adapt it for the big screen (not to mention the beloved but terminally corny animated series) have been abject failures. Dungeons & Dragons: Honor Among Thieves avoids the traps its predecessors fell into by taking the source material as seriously as the average player takes their gaming sessions. In other words, it’s an action comedy. 

Michelle Rodriguez and Chris Pine in Dungeons & Dragons: Honor Among Thieves (Courtesy Paramount Pictures)

Edgin (Chris Pine) is a bard who ditched his vows as a Harper to take a few levels as rogue after his wife was killed by vengeful Red Wizards of Thay. He finds crime pays better than heroism, and forms an adventuring party with the barbarian Holga (Michelle Rodriguez), the sorcerer Simon (Justice Smith), and charismatic thief Forge (Hugh Grant in full camp mode). They meet the warlock Sofina (Daisy Head) in a tavern, who enlists them in her quest to burgle a Harper trove which she says contains a magic item that could bring Edgin’s wife back to life. Leaving daughter Kira (Chloe Coleman) behind, Edgin leads the party into the vault, only to be betrayed and left to be captured. 

Two years later, Holga and Edgin escape the slammer. Forge has parlayed his ill-gotten gains into the lordship of Neverwinter, with Sophina as his trusted advisor, and Kira his adoptive daughter. Instead of the family reunion they were expecting, Forge marks them for execution, so they’re on the run again. Such is the life of the freelance murder hobo. 

Sophia Lillis as Doric the Druid. (Courtesy Paramount Pictures)

In true D&D fashion, each new obstacle in the party’s path leads to a mini-quest. To redeem himself with his daughter, Edgin must plan a new heist that will expose Forge as Sophina’s catspaw. To do that, he needs a magic helmet. To find out where the magic helmet is, he must speak with the dead. To do that, he needs his old friend Simon, the shapeshifting druid Doric (Sophia Lillis), and the paladin Xenk (Regé-Jean Page). And so on.

The usual problem with adapting games into film is that there’s not enough plot to hang a story on (I’m looking at you, Angry Birds.) D&D is nothing but stories. Honor Among Thieves feels like something a dungeon master would cook up for a campaign. Directors Jonathan Goldstein and John Francis Daley, who did the sleeper hit action comedy Game Night, understand that formulating an overly complex plan and then bickering about who messed up the plan is the real essence of the game. The action sequences are generally well done, and — with the exception of a bravado one-shot sequence where the shape-shifting Doric escapes from a castle —succinct. The magic duels are actually creative, not just wizards unimaginatively shooting lasers at each other like in so many Harry Potter movies. For longtime players, it’s thrilling to see Monster Manual entries like Displacer Beasts and Gelatinous Cubes come to life — proving that these classic creature designs are still superior to most modern Hollywood imaginings. 

Pine, who has been great in everything for years, finally comes into his own as a movie star. The chemistry between him and his team ultimately elevate Honor Among Thieves. What the film most resembles is the low- to mid-budget fantasies of the 80s, like Willow, Ladyhawk, and Legend. Even for the uninitiated, it’s still good fun.

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Film/TV TV Features

The Get Down

As I watched The Get Down, I felt the slow realization that I don’t think Baz Luhrmann understands how narrative works.

Over the course of his 26-year film career, from the slick exploitation of Strictly Ballroom to his wildly overblown take on The Great Gatsby, he’s certainly proven he knows how to create spectacle. The Get Down is a vision of the birth of hip-hop as Olympian myth. Empowered by a free-spending Netflix, Luhrmann seems to have been encouraged to go more fully Luhrmann-esque than ever before. In his hands, the Brooklyn of 1977 is a hallucinatory war zone populated by characters of operatic breadth. The cast are all relative newcomers, led by Justice Smith as Zeke, a young poet whom we meet on the edge of becoming a proto-MC. His love interest is a singer named Mylene (Herizen F. Guardiola), and his mentor is a mysterious DJ named Shaolin Fantastic (Shameik Moore), and together they set out to conquer the world through tight flow and sick beats.

Justice Smith (left) dips Herizen F. Guardiola in The Get Down.

Or something like that. It’s really hard to fathom what is going on, plot-wise, at any given moment. Luhrmann seems incapable of concentrating on a storyline for more than three or four shots — and that’s only if there’s some kind of interesting movement taking place that he can track in some outrageous Dutch angle. He treats emotion the same way he treats color, splashing it across the screen for garish effect. Take his use of the great Giancarlo Esposito as Mylene’s father, the puritanical Pastor Ramon. Here’s an actor with superhuman control to spin a tapestry of conflicting emotion on his face, but Luhrmann sets him on one speed — “righteous rage.”

Lurhmann’s not using his actors to their full potential, but the same can’t be said of his production designer and cinematographers. The Get Down is one great frame after another, stuffed with detail, and connected by more whip pans and smash cuts than the 1966 Batman. It’s this manic inventiveness that’s always been the attraction to the director’s fans, and it’s here in spades. It might not be so much that the director doesn’t understand how to construct a narrative as he just doesn’t care. There’s no recognizable human psychology, but often The Get Down reads like one of the best long-form music video projects since Thriller. Letting the beautiful dancing people, the bumping soundtrack, and the hot-shot construction wash over is a pretty pleasant use of an hour or so, even if its lack of clear story renders it emotionally flat.