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Free Fire

The only time I ever fired a gun, I did so at the behest of coworkers on a lunch break. Terrified of holding something that could accidentally kill, I immediately pointed in the direction of the target, fired until it was empty so I could hand it back, and took no joy. Guns are primarily a filmic thing for me. They are how a character declares dominance over another or mastery over the plot. They deliver tragedy, finality, and twists.

Ben Wheatley and Amy Jump’s Free Fire is squarely in the canon of purely cinematic bulletry. In a rundown 1970s American warehouse, gun dealers and IRA members meet to facilitate a sale of M16s. The deal goes bad, and all parties become trapped in the warehouse shooting at each other. They’re character actors (Sharlto Copley, Noah Taylor), at first expressive in outdated slang and hair and then, as everyone is nicked and becomes woozy from loss of blood, through increasingly odd pronouncements. They tease each other across the way, laugh, call timeouts, forget which side they’re on, and generally behave like little kids at play. The gunfight is the entire film. Like other action movies, it doesn’t lead to much more than murder, but Wheatley and Jump’s art-film care is evident. The fun is in how intricately far gone the situation can become. Each person gets pinned down in his own little corner of the warehouse. Geography-wise, we often can’t tell who is aiming at whom, but the lack of clarity adds to the tension. I worried every talking head onscreen would explode.

Free Fire is an improvement over the couple’s previous High-Rise, which also concerned slow entropy toward murder in a ramshackle space. Adapting J.G. Ballard’s novel about a societal collapse occurring only within one 1970s apartment building, they never found a way to make its absurdity more than clinical and detached, full of beautiful images but airless. Here there is mood and momentum, but the visuals are less intricate. The warehouse starts as a color-corrected swath of yellow and black, but as the fight goes on, the colors open up: the red of a van, the brown of Armie Hammer’s scruff, the various liquids and solids that come out of and fall onto everyone.

Hammer’s Ord (probable surname Nance) stands out for his goofy self-regard. As bullets weaken him, he goes from broad-shouldered alpha male to chummy raconteur using a crowbar for a cane. Lounge lizard Vern (Copley) is also memorable, a more insecure showboat. Blood loss leads him to dress in cardboard armor to protect against sepsis, and the various substances that coat him eventually make him look like a gray-headed werewolf. As their arms and legs start failing, I took it as metaphor for old age felling cocks of the walk.

Brie Larson and Cillian Murphy, the prettiest and with the least disagreeable traits, play the nominal audience-identification figures. Wheatley and Jump care about the plot a little in regard to Larson’s femininity versus all the boys, who forego shooting at her for a while out of gentlemanly courtesy. But the bro-hood that develops among the shooters, the sense of comradeship and childlike play, is the film’s best note.

Free Fire is more successful than the recent Belko Experiment, which used a Battle Royale template to satirize the workplace and rang hollow. Here we have Reservoir Dogs crossed with the comedic fights from Pineapple Express. What the tone does is undermine action like the lionized shootout in Heat, where the accurate, deafening gunfire sounds and military precision of the bank robbers subconsciously celebrate their form and machismo. Free Fire brings to mind a nice moment in The Assassination of Jesse James, when an 1800s gun behaves accurately for the period and misfires, costing its owner his life.

Cinema is love of image, and a man with a gun is a conductor with a baton, calling the world to his will. It is important to be able to call him a buffoon. The men dying in this fictional warehouse are venal, squabbling, and manic. Their anthem is an ironic John Denver eight-track left playing in a van. There is nothing ennobling about their violence. But there is humanity in the mistakes that bump them off, and black comedy in the stupid, small ways life can drain from us all.

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Film Features Film/TV

Hardcore Henry

Hardcore Henry is a first person sci-fi action movie. Its story is seen from the perspective of a camera in the eyes of an amnesiac cyborg who wakes up in a futuristic lab, which is instantly raided by bad guys. He escapes, to discover the lab is actually a plane. He falls to the highway below, where he is surrounded by more bad guys. Then, off the highway to the car park below, only to encounter more bad guys. This goes on for the entire running time. It is exhausting.

The imagery is playfully influenced by first-person shooter video games. Henry is mute, and the people he encounters speak in the helpful, exposition-friendly manner of non-player characters. They repeat who the bad guy is, what Henry’s current goals should be, and cheekily hand him iPhones with maps. Slowly we notice many of these are the same person, Jimmy (Sharlto Copley), a seemingly immortal character who keeps reappearing after being blown up and set on fire. The bad guy, Akan (Danila Kozlovsky), a well-dressed man with strange eyes and perfect hair who shows up every few scenes to show off his telekinetic powers, deliver one-liners, and kill bystanders. (We also notice we are in Russia, which produces odd touches like a tough guy’s transparent trenchcoat.) The movie follows our hero, or point of view, down hallways with guns firing from the bottom of the frame as he blasts waves of henchmen.

Henry plays a very grown-up game of Who’s Got Your Nose.

Unlike real-life body cam and GoPro footage, there’s never a dull moment. Gaps where dialogue might slow are covered at first by digital camera glitches, then by regular jump cuts. Henry only slows down to punch, hit, kick, or receive information. Most locations are replaced by another in less than two minutes. The movie’s at its best when this is humorous, as when Henry hides in a kiosk and shares an awkward moment with a woman listening to pop, or scales a building to interrupt a couple smoking pot on their couch. A climactic battle is set to Queen. The opening credits, similar to Deadpool‘s recent ones, are slow-motion wounds made to the velvet sounds of the Stranglers’ “Let Me Down Easy.” The contrasting tones were a welcome reprieve from the nonstop sameness.

Most of the soundtrack is loud, modern rock, which goes well with gunfights. The predominant mood, revealed during a shootout in an upscale brothel, is ironic, decadent, aspirational, and hetero. The prostitutes all wear matching black lingerie and blonde wigs; like the incoming S.W.A.T. team, they are supposed to all look alike. The Jimmy of this section has a dragon belly tattoo and snorts cocaine to power himself up for battle. But it’s a little too distant because of the lack of personality in every other face. In a video game, sex and violence with and against the anonymously uniformed are both abstract, because the sexy and murdered aren’t completely lifelike, and performative. Hardcore Henry pales a little because you’re in less control than a video game. It’s always the same speed; it’s always the same tone.

Hold on for your life — Hardcore Henry is a wild ride.

That, combined with the fisheye nature of the lens, make everything a visual soup. When fight scenes are punctuated with over-the-top gore, Henry’s eyes can’t cut to a close-up. What registers instead is movement, every punch and duck. This becomes disorienting. It works better in small doses, as with director Ilya Naishuller’s music videos for his band, Biting Elbows, that inspired the film. And the sense of off-kilter Slavic security footage works better in Russian dashcam videos, where the everyday and the absurdly violent are more balanced and succinct.

There are good touches. Henry’s wife is bland until the plot subverts her role. Copley is fun, a solo Peter Sellers without a straight man. Lady in the Lake, an early point-of-view noir, is referenced. Naishuller’s professed love of Reservoir Dogs is signaled by a Tim Roth cameo. But what this film really needed to borrow from Tarantino is his multiplicity of viewpoints.

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Film Features Film/TV

Chappie

Like his feature debut District 9, South African director Neill Blomkamp set his new science-fiction film Chappie in his hometown of Johannesburg. To American audiences, that lends the films an air of unfamiliarity. Some characters, such as the muscle-bound gangster Hippo (Brandon Auret), speak with such thick Afrikaans accents that they require subtitling. There are plenty of familiar aspects on the screen, such as brand names and Washington’s portrait on the American dollar bill, which shows up on a memorable pair of shorts, but they are reshuffled and reused in unfamiliar ways. This is useful to Blomkamp’s world-building, as he uses his documentary-style camera work to make the South African capital look like a Mad Max post-apocalyptic dystopia without much trouble. But it can also be problematic. Watching a Blomkamp film like Chappie must be what it’s like to watch American movies translated into other languages, and one wonders what has been lost in translation.

In the film’s not-so-far-off world of 2016, the Tetravaal Corporation, led by CEO Michelle Bradley (Sigourney Weaver), has created a line of virtually indestructible humanoid robot policemen to help maintain order in lawless Johannesburg. The robots, known as scouts, have enough artificial intelligence to perform basic functions, but that’s not enough for their lead designer Deon (Dev Patel), who spends his off hours trying to develop a truly sentient A.I. that can allow his creations to make real moral choices. Meanwhile, rival designer Vincent (Hugh Jackman) is pushing his project, the MOOSE, a walking tank remotely controlled by a human operator. When Deon has a breakthrough, he asks his boss for permission to test out his new A.I. on one of the scout robots. But when she says no, he steals the broken chassis of an unlucky robot that has taken an RPG to the chest, intending to use it as a testbed.

The strangest thing about Chappie is not the titular robot, which is a seamless collaboration between Blomkamp, who began his career as a 3D CGI animator, and District 9 star Sharlto Copley, who provides the voice and motion-capture performance. It’s the supporting players Ninja and Yolandi of the South African rave-rap band Die Antwoord. Using their own names, they are essentially playing themselves — or at least, they’re playing a version of their public image, which has made them international YouTube stars. Die Antwoord takes American hip-hop culture and reflects it back at us through a funhouse mirror. Their distinctive visual style is all over Chappie, from the neon-colored assault rifles to the strangely sinister beach wear Yolandi sports through most of the film. But here, like in their music videos, it’s difficult to know exactly how seriously they take themselves. And that problem translates to the film as a whole.

Ninja and Yolandi are in hock to Hippo for 10 million Rands, and they kidnap Deon and his creation, hoping to find a way to thwart the police robots and rake in enough dough in a big heist to pay off their debts. So when Deon activates his robot, which Yolandi christens “Happy Chappie,” the first people it meets are insane gangster rappers. Needless to say, Chappie gets some pretty weird ideas about life.

As in District 9 and Elysium, Blomkamp is playing with some heady concepts. When Robbie the Robot was introduced in 1956’s Forbidden Planet, the concept of a walking, talking, reasoning humanoid robot seemed like something from the distant future; in 2015, it seems like something we’ll be dealing with sooner rather than later. Like Spike Jones’ Her, Blomkamp wonders about the ethics of creating artificial intelligence. When Chappie discovers his battery is running out, he asks Deon, “Why did you just make me so I could die?” — a question philosophers have been asking the heavens since the Book of Job.

Despite flashes of brilliance, Chappie‘s script often resembles a list of stuff that would be cool to see in a movie rather than an actual story. The obvious nods to Paul Veerhooven’s Robocop, the go-to example of how to combine satire and action, only reinforce the sense that Chappie is an intriguing near miss.

Chappie
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